Dialogue System
Hello,
Sorry for the lack of updates recently, I was busy with some personal stuff and spent only a little time on the development project. Here is what I did to manage dialogue in this game.
Since it is like a visual novel, I used a simple solution, so basically every dialogue has three components. Name of the character, dialogue itself, and an image for the character. Now, all I do is iterate over the list that I maintain, and when a trigger is triggered :3 and that is that. I know it's a small, simple system, but hey, it's done, and now it's moving to the blocking phase, where I will block out all the levels and the world design to see what works and what doesn't work, to ensure that I don't overspend time on graphics.
Thank you for reading. Have a great day.
Well on the Mountain
Is the well actually haunted.
Status | In development |
Author | ImJustMystic |
Genre | Role Playing |
Tags | Casual, Indie, Isometric, Low-poly, Nonlinear, Psychological Horror, Short, Singleplayer, Story Rich, supernatural |
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